A game called Roguey Roads that I worked on. All assets animations and gameplay was created by myself. See more from this project at the link below
Late Night wanderer was my first successful game. It was #1 most popular on itch.io for around a week and was viewed on YouTube.com over 2 million times
An indie horror game that was featured on Itch.io and has been viewed over 3 million times on YouTube.com
The Inn, ten minutes walk from town and the best mead for 100 miles. A set dressed scene I made in unity over a few hours.
A unity game made in 3 weeks in which you take control of the last man as you/they fight to the very end to defend their city from the oncoming air raid. This game was inspired by the life, art, propaganda and architecture of El Lissitzky a great late artist famous for his contributions to Proun. This game is also created with the intention to serve as a clone of missile command only presented with a narrative and in a different, more personal setting. Play it on Itch.io to see it for yourself.
A snowy mountain level created with unity to explore player progression and immersion, A personal project that helps me to determine exactly how much or how little detail is needed for an environment to feel real. This is a project that i have been working on for quite some time now and will continue to improve it to gain more skill and understanding of immersive environments.
A 2D side scrolling game concept for a student collaboration project. It was a great experience to work in a team on a quick 1 week project. I Learned quite a bit about working with others to bring together a final concept.
An android puzzle game made in unity similar to the ice levels from pokemon mystery dungeon or Slayaway camp. For this project I created the levels, models, animations and particle effects and also worked hard on player feedback and UX. Itch.io page under construction.
Low poly ranger created with 3ds Max. this character was created for a conceptual 'dungeon crawler' style game and worked out quite nice. I would have loved to implement him into an actual game but did not get that far. but as of the actual model itself I was happy with the final result.